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Hike

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Devlog

  • Day 6 - 17:
    August 16, 2018 by OAB
    Day 6, 7: I added script for second areas. Day 8 - 9: Stop working due to work related. Day 10 - 13: Holiday and Ludum dare 42. ( https://ldjam.com/events/ludum-dare/42/$99662 ) Day 14 - 15: I get s... Continue reading
  • Day 3,4,5
    August 07, 2018 by OAB
    Day 3: I overestimated my 3d skills and Try to make every area connect seamlessly. It took me almost a day. The result is not good enough. Day 4: I started again with one scene per area and make the... Continue reading
  • Day 2
    August 03, 2018 by OAB
    I planned to use sprites in the 3D world using bill-board. Everything looked good until draw order issue appeared. It took a few hours to solve this issue by wrote own sprite shader instead of unity's... Continue reading
  • Day 1
    August 03, 2018 by OAB
    Project for #LOWREZJAM 2018. The project inspired by the moment I went hiking on the mountain and I almost getting lost. Day 1: Start working on a movement mechanic and display on 64*64 pixels... Continue reading
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