Day 2
Hike » Devlog
I planned to use sprites in the 3D world using bill-board. Everything looked good until draw order issue appeared. It took a few hours to solve this issue by wrote own sprite shader instead of unity's sprite shader and set "camera.tranparencySortMode" to "Ortho"
Also, Implement flashing light from the phone to interact with objects in the game.
Hike
Walking in the dark with smartphone flashlight.
Status | Prototype |
Author | OAB |
Genre | Adventure |
Tags | 2D, First-Person, Horror, LOWREZJAM, Retro, Walking simulator |
More posts
- Day 6 - 17:Aug 16, 2018
- Day 3,4,5Aug 07, 2018
- Day 1Aug 03, 2018
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